Xbox Series X rumours, info and Leaks

Good. My birthday is the 29th.

Earlier this week, Xbox shared new spec details about their Xbox Series X, as well as a first look at the new wireless controller to be included with it when it releases in the Holiday period later this year. Now, just days later, Sony has released their first proper look at the PlayStation 5, their own next-gen console releasing alongside, and in direct competition with, the Xbox Series X. Here’s what we know so far.

As noted by Eurogamer, we now have the initial specs for the PS5, contrasted with the Xbox Series X specs as laid out in an Xbox Wire post.

CPU

  • Xbox Series X: 8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU
  • PS5: 8x Zen 2 Cores at 3.5GHz (variable frequency)

GPU

  • Xbox Series X: 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
  • PS5: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency). Custom RDNA 2

Memory

  • Xbox Series X: 16 GB GDDR6 w/ 320b bus, 10GB @ 560 GB/s, 6GB @ 336 GB/s
  • PS5: 16GB GDDR6/256-biT, 448GB/s

Internal Storage

  • Xbox Series X: 1 TB Custom NVME SSD
  • PS5: Custom 825GB SSD

IO Throughput

  • Xbox Series X: 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
  • PS5: 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)

Expandable Storage

  • Xbox Series X: 1 TB Expansion Card (matches internal storage exactly)
  • PS5: NVMe SSD Slot

External Storage

  • Xbox Series X: USB 3.2 External HDD Support
  • PS5: USB HDD Support

Optical Drive

  • Xbox Series X: 4K UHD Blu-Ray Drive
  • PS5: 4K UHD Blu-ray Drive

Cerny claims an 100% load speed improvement over the PS4, and some impressive technology that allows performance on the components to allegedly be unaffected by ambient temperature. Cerny also claims that the smaller and more agile GPU will deliver higher performance across the board, something that can’t be defined by TFLOPs alone. Digital Foundry, reporting for Eurogamer, speculate that the PS5’s approach to power may put more of an onus on the developer to optimise for it compared to the Xbox Series X.

This is everything revealed so far, but PlayStation has promised more news on games later in the year. We have a roundup of all Xbox Series X news, including the Xbox Series X specs, so be sure to check those out if you’d like to know more.

Xbox Series X release date still Holiday 2020, not Thanksgiving – Update

UPDATE: Microsoft PR says that Xbox Series X’s release date has not changed to Thanksgiving 2020. The company says the release is still planned for “Holiday 2020” alongside the release of Halo Infinite.

“Xbox Series X will be available Holiday 2020 alongside Halo Infinite,” said a Microsoft representative.

Xbox Series X Expandable Storage - everything you need to know

When Xbox dropped its huge info dump on the Xbox Series X including its full specs, it was met with a mixture of delight and confusion. That confusion came from the decision to use a proprietary storage expansion card that can be used to store games on.

Many believed that their USB storage devices would now be redundant and they’d have to fork out for an expensive new memory card to store and play their older Xbox games. That is not the case.

  • Existing Xbox One games, including backwards-compatible games from the 360 and original Xbox era, will be playable on Xbox Series X from any external hard drive currently compatible with the Xbox One.
  • Xbox Series X games will need to be stored on the internal drive or on the new Seagate drive.
  • You only need to get the new Seagate drive if you want to keep more Xbox Series X games installed, but you have filled up the internal drive.

The new custom NVMe SSD along with several other systems, make up the new Xbox Velocity Architecture found in the Xbox Series X. The SSD makes use of something called DirectStorage. This new system is designed to make maximum use of the SSD and is designed for gaming in mind. Games today make use of a technique called asset streaming that loads the world around you as you play. This puts a lot of stress on the CPU; however, DirectStorage relieves some of the pressure on the CPU and allows the game to use the freed-up power for things like physics or more NPCs in an area. Sampler Feedback Streaming – another component – allows for the hardware to load in specific parts of textures that the GPU requires for a scene. This makes both memory and the SSD operate more effectively. It’s these systems, combined with the hardware in the Series X, that makes the SSD so unique. New Series X games running off of the SSD will vastly benefit from the Xbox Velocity Architecture.

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The Storage
Expansion Card slots into the back of the Xbox Series X, expanding
storage with the full speed and performance of the Xbox Velocity
Architecture. #PowerYourDreams
pic.twitter.com/PnCSILEJNg


Xbox UK (@xboxuk) March
18, 2020
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Bring your
favourite games with you to Xbox Series X! Simply connect your existing
external USB hard drive to Xbox Series X and your entire library is
instantly accessible. #PowerYourDreams
pic.twitter.com/R1LQOWZhqU


Xbox UK (@xboxuk) March
18, 2020
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The new Xbox Series X Expansion Card from Seagate makes use of that architecture for Series X games, hence why they need to be stored either on the card or the internal SSD. All previous generations of Xbox games can still be stored and played from an existing external hard drive that connects via USB. Simply plug it into the Series X, and you’ll have instant access to your Xbox One library. You’ll only need to buy an expansion card if you want Series X games to take full advantage of the architecture.

You can check out all of the latest details on the Xbox Series X console including its specs here. We also have the info on the controller and a comparison between the Series X and the PS5.

Those PS5 throughput numbers dont look right to me.

The xbox expandable storage is gonna suck, probably expensive.

New Xbox Series X details to arrive every month as Microsoft sets out reveal schedule

Xbox will be offering monthly news updates throughout the rest of 2020 in a new series called “Xbox 20/20”. Starting with the May 7th Inside Xbox stream, Xbox 20/20 will bring regular updates on the Xbox Series X console, Xbox Game Studios, Xbox Game Pass and Project xCloud.

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Boot up Xbox
20/20 with a new episode of #InsideXbox
this Thursday, May 7 @ 8am PT for a First Look at Xbox Series X
gameplay from our global developer partners.

More
info: https://t.co/ummOmjwjP9
pic.twitter.com/3tyac72s7W


Xbox (@Xbox) May
5, 2020
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On May 7th we can expect to see Xbox Series X gameplay and trailers from different publishers and independent developers from across the world. Game creators will be discussing what they are doing with their titles on the upcoming Xbox Series X. Xbox will also be confirming games that make use of the new Smart Delivery feature. All the games shown will be optimised for the Xbox Series X, so we can expect to see 4K gameplay footage at up to 120fps. As we all already know, more will be shown on Ubisoft’s Assassin’s Creed Valhalla including a gameplay trailer.

July’s Xbox 20/20 will take a look at some of the first-party games currently in development at Xbox Game Studios. New game announcements, gameplay and insights from developers will all be shown.

You can tune into the Inside Xbox live stream this Thursday at 8 AM PT / 11 AM ET / 4 PM BST.

The Xbox team promises to show a first look at Xbox Series X games and gameplay next week, to be premiered on Inside Xbox on May 7th, 8am PT.

It seems we already know one game to expect. Earlier today, Ubisoft revealed the first trailer and gameplay details for the newly announced Assassin’s Creed Valhalla. Now, they’ve confirmed that Valhalla’s first gameplay trailer will be shown during the Inside Xbox event.

As for the other games that might be shown; we’ve got a list of Xbox Series X games — along with more details — and it’s possible that any one of these might be featured. Another massive Ubisoft title is Gods & Monsters, an open-world action adventure game set in the world of Greek mythology, and thought to be Ubisoft’s answer to Breath of the Wild. It was originally planned to launch earlier this year, yet was delayed to a vague period later in 2020. The Ubisoft store still lists a 2020 release date, so it’s possible this title could be released around the holiday period too, in which case it’d be a great choice for a first look at gameplay next week.

Another possible choice is Senua’s Saga: Hellblade II. This was first announced alongside the Xbox Series X, with a cinematic trailer captured on the next-gen console. Since this was the first game to be shown for the Xbox Series X, it’s more than likely the game could also be the first to have next-gen gameplay shown.

Either way, we’ll be sure to bring you all of the news from next week’s Inside Xbox, when the first look at Xbox Series X gameplay takes place on May 7th. What do you think will be shown? Let us know in the comments!

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Valhalla looks cool but so different from where the series came from. That game has evolved so much.

This week’s Xbox Series X gameplay reveal won’t show any first-party games

Later this week, we will finally get to see some substantial gameplay footage from games developed for the Xbox Series X. The live stream, scheduled for May 7th, will premiere gameplay from upcoming Xbox Series X titles, but only from second- and third-party studios.

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Yes this show is
timed as more of a typical pre-E3 beat and to give a first look at Xbox
Series X gameplay from our partners. We got a lot to share this summer
and heading into holiday, so will give more details on that next week
too!

— Aaron Greenberg :no_good_man:t3::negative_squared_cross_mark: (@aarongreenberg)
April
30, 2020
`

No footage from Xbox Game Studios titles will be shown during the live stream, as confirmed by the general manager of Xbox Games Marketing, Aaron Greenberg. Responding to a question on whether the stream would only be for second- and third-party games, Greenberg replied, “Yes, this show is timed as more of a typical pre-E3 beat and to give a first look at Xbox Series X gameplay from our partners.” Greenberg also says there is more to share over the summer and heading towards the holiday period and details will be given on that at some point this week.

Last week, Ubisoft unveiled Assasin’s Creed Valhalla and confirmed that a gameplay trailer would be shown at the next Inside Xbox event.

Phil Spencer recently announced that gameplay reveals were on the way, but didn’t go into specifics about what exactly we’d be seeing. Hopefully, we won’t have to wait too much longer to see what the developers under the Xbox Game Studios umbrella have been up to.

The Inside Xbox stream will take place on May 7th at 11 AM ET/8 AM PT/4 PM BST.

How to watch tomorrow’s Xbox Series X gameplay reveal live stream

Tomorrow’s Inside Xbox live stream is set to be an exciting one. We are finally going to see some Xbox Series X gameplay from various third-party studios from across the world. According to Xbox’s general manager of games marketing, Aaron Greenberg, the stream will be under an hour long. We will see more on Assassin’s Creed Valhalla, some new next-gen gameplay, sneak peeks, and Xbox will be confirming games that utilise the new Smart Delivery feature.

The stream will start at 8 AM PT / 11 AM ET / 4 PM BST on Thursday May 7th , and is available to view on a number of different websites. You can tune in on Mixer, Twitch, Facebook, Twitter and YouTube for a 4K stream.

Xbox says that live language support will be available in English, LATAM Spanish, Brazilian Portuguese, French, German and Italian. Over on Mixer, the stream can be watched with live audio descriptions at MixerAD.

Xbox announced that news on the Xbox Series X, Xbox Game Studios, Xbox Game Pass and more would be coming via a new monthly series called Xbox 20/20. Both the Series X and Halo Infinite are still on for a Holiday launch, and the next-gen console’s startup sound has seemingly been revealed in a YouTube video.

What are you hoping to see from this month’s Inside Xbox?

Cyberpunk 2077

This would be an ideal game to show at the event. Cyberpunk 2077 was originally planned to launch last month, on April 16th, before being delayed to September 17th. CD Projekt Red have been doing their best to maintain hype by gradually releasing more information about the game’s gangs, and most recently, with a call to fans to “break the code” on a site related to the Arasaka Corp, one of the game’s major factions. This resulted in the reveal of the Xbox One X Cyberpunk 2077 bundle, which will also be the last limited edition Xbox One X console ever. Yet there’s still several months to go before the game is released, and the most recent trailer we got for the game was at E3 last year. Cyberpunk 2077 is one of the most anticipated releases of this year, even without any additional boosting, but a gameplay trailer certainly wouldn’t go amiss with fans. CDPR has already confirmed that Cyberpunk 2077 will come to Xbox Series X via Smart Delivery as a free upgrade for players who already own it on Xbox One, and the Inside Xbox event would be a great platform to discuss this feature in more detail.

Gods & Monsters

Ubisoft’s Gods & Monsters looks hugely promising. Like Cyberpunk 2077, we were originally expecting to see it launch earlier this year, but it was delayed, along with Watch Dogs Legion and Rainbow Six Quarantine. Ubisoft hasn’t yet given a new concrete release date, but hinted at Q2 to Q3 in the financial year 2020/21. When Ubisoft announced the delay, Yves Guillemot noted the games would be optimised for Xbox Series X; the Inside Xbox event would be the prime place to show off this optimisation.

Gods & Monsters is thought to be Ubisoft’s answer to Breath of the Wild. Like Assassin’s Creed Odyssey, it’s set within the mythology of Ancient Greece, but with a more story-book, “painterly” art style, as the game’s site describes it. The game’s set on the Isle of the Blessed, where the Greek gods are under attack from Typhon, a giant serpent and one of their deadliest enemies. Typhon has an army made up of some of Greek Mythology’s most fearsome monsters, and the player has to face off against these, using powers gifted from the gods. It’s a new concept from Ubisoft, with a distinctive art style and an entirely customisable protagonist. The game looks amazing, and parts of the gorgeous open world have already been shown off in screenshots and the short teaser trailer — but there’s been no news on it since last year, and the Inside Xbox event would be the perfect time to show off some more of Gods & Monsters.

Biomutant

This one might be a long shot. Biomutant was announced two years ago, and then pushed to a 2019 release window, before falling mysteriously silent. No news has been shared about the game since 2018, aside from a Collector’s Edition trailer, until about three months ago, when developer Experiment 101 took to Twitter to assure fans the game was still happening. They confirmed that not only was it on the way, it was in the final stages of development. “We are doing everything we can to make this the best game all of us have ever worked on and that it will be as entertaining and great as we can possibly make it,”, it said, adding that it will “reveal the release date as soon as everyone at our studio feels confident about hitting that date and that the game is ready for it”. This confirmation that the game was in the final stages of development came about in February, so it’s possible we might see more of Biomutant at the Inside Xbox event.

Biomutant is an interesting mix of genres, billed by the developers as a “post-apocalyptic kung-fu fable”, with open world action RPG elements. The player character is entirely customisable, and all we know about the story is that it revolves around the Tree of Life, which is dying, and that the tribes living in the land around it are divided. Everything about this game is shrouded in mystery, and although it would be great to see a new gameplay trailer, even new screenshots would be very welcome. The confirmation it’s in the final stages as recently as February is very promising, at the very least.

Elden Ring

This is an interesting one. Those fans waiting for The Winds of Winter book might be irritated by author George R. R. Martin’s seemingly continuous desire to do anything other than write it, but the fact that upcoming action RPG Elden Ring comes from a collaboration between Dark Souls developer FromSoftware and Martin makes the game more than worth keeping an eye on. Aside from the title, however, there’s not a whole lot known about it. It’s a third-person game, rumoured to be open-world, and with a fantasy setting. The game’s creator, Hidetaka Miyazaki, recently said that the gameplay “is not so far from Dark Souls”. “That doesn’t mean that the gameplay is identical,” Miyazaki continued, “but you could say that Elden Ring belongs to the same genre.” The gameplay is apparently designed with the more open-world experience in mind, as opposed to the “narrow and complex dungeons” of the Dark Souls games. The last we heard of this game was that it would be at the 2020 Taipei Game Show — which has since been postponed — so it’s more than possible we could get a new look at this game at the Inside Xbox event.

The Lord of the Rings: Gollum

The Lord of the Rings: Gollum was a bit of an unexpected announcement last year. Lord of the Rings fans will always be happy for more LOTR content, but a Gollum game seemed a bit of a curveball from Daedalic Entertainment. It wasn’t all that clear what you’d actually be doing in a Gollum game, aside from using various stealth mechanics, and nor was it clear where the story could go; Gollum’s life is eventful, but it also includes a near-500 year stint in a cave. The game will serve as something of a prequel to the books, but Daedalic appears determined to make the game its own thing, separate from the movies. It’s already confirmed Gollum won’t look like Andy Serkis, who played the character in the films, saying, “We started with the person he was and then evolved him. You can see that this was once something like a human being before the Ring corrupted him.”

We know it’s a stealth action-adventure game set in Middle-Earth, featuring a “narrative-driven experience”. Gollum’s split personality will be one gameplay mechanic, as will narrative choices between these personalities. “You will have maybe two, three or four conflicts per chapter that lead to a final decision point. And at this final decision point, it will be harder to pick Smeagol, for example, if you’ve always fought for the Gollum side before.” Aside from that, we don’t know much of this mysterious game about one of LOTR’s most conflicted characters, and although The Lord of the Rings: Gollum is slated for a 2021 release, it would be interesting to see some gameplay at this Inside Xbox event.

In the meantime, we already know of one game we’ll definitely be seeing at this week’s Inside Xbox event. Fans had long been hoping for a Viking/Norse themed setting for the next Assassin’s Creed game, and Ubisoft subsequently caused a stir with the reveal of Assassin’s Creed: Valhalla. After months of fan rumours and silence from Ubisoft, there’s now a huge focus on the game, with only a week or so between its cinematic trailer and Thursday’s gameplay trailer.

That’s just a few of the many possibilities we might see at this week’s Inside Xbox event.

XBox Series X hype will infinity increase this July for Microsoft’s 20/20 with Halo Infinite gameplay officially confirmed.

Shit’s about to get real! Really looking forward to this title. Halo 5 night was a blast with GRG.

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Xbox boss ‘feels good about timelines’ for Xbox Series X’s holiday launch

Microsoft has suggested there will be no delay to the Xbox Series X release date, with Xbox boss Phil Spencer saying he feels “really good about this holiday”. In a recent interview, Spencer discussed how the Xbox team has faced some “challenges” but “feel good about timelines” for the Series X launch.

On the latest episode of the Talking Games with Reggie & Harold podcast, Spencer discussed the impact of the current global situation, how the team was faring, and whether the Series X timeline is still on track for the holiday period. Spencer says the team had a recent hardware review and feel good about the supply chain and the hardware side — it “feels like we’ll be able to get enough units” — as well as the software and platform side, which, along with the games, are “making progress”. Spencer reiterates that he wants to avoid launching the Series X in the same way as the Xbox One with a delay in different territories, and says, “we’re pretty committed… to a worldwide launch which regretfully we didn’t do with Xbox One”.

Spencer also discussed the change to working from home, and how he and the team are adapting to it. “Over time, the emotional toll is something we shouldn’t shy away from talking about,” he says, speaking about how “people are physically away from their friends and co workers… I feel it, I want to be with the team”.

“I understand the privilege I have of working at a company that allows me to work from home,” he continues, adding, “It’s not lost on me that there are so many people out there that aren’t afforded that same privilege”, and that the Xbox team aim to "make sure that’s in our minds… with everything that we’re doing”. It seems the Xbox teams have been adapting well, with Spencer describing how some of Microsoft’s first party teams have been using private mixer streams to test games, now that they can’t test them in the same room.

Microsoft has repeatedly made efforts towards clear and concise messaging about their Xbox Series X, but Spencer says there’s still some things that are hard to get across. “One of the things… is the way it feels to play games on a box where frame rates are higher,” he says, adding that without getting too technical about variable refresh rates, showing “the fluidity … in video form is just impossible — how do you show how something feels?” He continues, saying, “it is a physical medium… it’s interactive and the interactivity is something… that makes this art form unlike any other art form that’s out there”.

Overall, it seems Xbox feels pretty ready for a holiday launch of the Series X, especially if Spencer’s comments mean the only thing they’re having trouble with at the moment is showing just how good it is. “We’ve been through so many generations… I think we’re getting to the point where the immersion feel that you get… is now up to par with the visual capabilities," he says, “and that’s just something that we continue to be challenged with — how do you share that with people?” We’ve still got no word on an exact release date, but according to Spencer, although the Xbox team has “had to work through some challenges”, they “feel good about timelines” and "feel really good about this holiday”.

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Xbox Series X will be backwards compatible with “thousands of games” at launch

The Xbox Series X will not only be backwards compatible with thousands of games at launch, but some will also perform better by making use of the next-gen console’s hardware. The new Quick Resume feature will also work with backwards compatible titles, and the Series X can automatically add HDR support to older games including Xbox 360, and original Xbox titles with zero impact to performance.

A post over on Xbox Wire from the director of program management for Xbox Series X, Jason Ronald, says, that more than “100,000 hours of playtesting has already been completed” and “thousands of games are already playable on Xbox Series X today”. This includes some of the “biggest games and cult classics”. Ronald continues, “Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless.”

Backwards compatible games will run natively on the Xbox Series X hardware making full use of the new CPU, GPU and SSD. There is no boost mode or downclocking, meaning that each backwards compatible title will use the full power of the Xbox Series X. Because of this, some games will see a performance boost with higher and more reliable frame rates. Ronald says, “The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.” Games will also be rendered at the maximum resolution and will see a reduction in load times thanks to the new NVME SSD.

The Xbox Series X will also deliver a new “HDR reconstruction technique” that will automatically add HDR support to older games, including Xbox 360 and original Xbox titles. The technique is “handled by the platform itself” and adds HDR with zero impact to the game’s performance.

The new Quick Resume feature for the Series X will also work with backwards compatible titles, and allows the player to pick up where they left off across several different games.

Xbox All Access will be “critical” for launch of Xbox Series X, says Phil Spencer

The subscription plan, Xbox All Access, is going to be “critical” to both the launch of the Xbox Series X and the generation as a whole according to Xbox boss, Phil Spencer.

Spencer made the comments during a Gamelab Live stream where he answered several questions about the Xbox Series X and Microsoft’s plans. Spencer was asked about the Xbox All Access payment program, which currently offers players an Xbox One console and Xbox Game Pass Ultimate for no upfront cost, but a monthly subscription fee instead. This saves the consumer from shelling out hundreds of dollars in a single transaction — which could be beneficial for those who don’t want to pay the upfront costs of a Series X console.

As reported by gamesindustry.biz, it seems that Microsoft could be pushing the subscription service more in the future. “Xbox All Access is going to be critical to both our launch for Xbox Series X as well as just the overall generation,” Spencer said.

“The response that we’ve seen where we’ve tested All Access has been great, but as you said, it’s been limited in terms of the market. So you’re going to see a much broader market and retailer support for All Access. And as you said, it matches a model customers use for many other devices they buy. And if you have services attached to those devices that people love, it just becomes an easier way to bring a great product to customers.”

Spencer says it’s all about offering choice to the consumer. “We should also understand the global economic situation we’re going to see this year. We’re seeing it today. And I think having more pricing options for consumers is frankly just a thoughtful thing for us as an industry to think about.”

Current Xbox All Access subscribers can upgrade to the Xbox Series X when it launches. Digital Direct is another feature that is currently used with all Xbox All Access bundles — Digital Direct replaces digital game keys and ties content included in bundles to the console itself.

If a subscription to own service is available I would likely buy my consoles this way.

Xbox Series X launch was originally planned for August — report

According to a new report, Microsoft initially had plans to launch both the Xbox Series X and the rumoured second Lockhart console much earlier than the holiday 2020 period that’s currently being advertised.

The report comes from journalist Brad Sams over at Thurrot who says long before the COVID-19 pandemic struck, Microsoft was originally planning to launch the Xbox Series X in late August with a second console following in mid-October. Thurrot says plans have been “adjusted since the conception of the hardware” but hasn’t given a reason as to why that might be. Project Scarlett was announced to launch during holiday 2020 way back in June 2019, so it’s believed that these plans came before that announcement. Thurrot also says that Lockhart was supposed to be announced in June, but cannot verify latest reports suggesting the “Series S” console will be revealed in August. However, the report does state that an announcement will be coming soon.

Thurrot also believes that Lockhart will be a similar shape to that of an Xbox One S or Xbox One X and is basing this information off a Microsoft policy that requires employees and developers to disguise the console if they travel with it. For the Series X, Microsoft asks employees to put the console in a PC tower or something similar to that shape. According to Thurrot, Lockhart can be disguised in an Xbox One X/S cover, meaning Lockhart will not be the same shape as the Series X.

Recent reports have suggested that Lockhart or the “Xbox Series S” will be revealed in August. Although Microsoft is yet to say anything on a second console, rumours and leaks seem to be springing everywhere. Mentions of the word “Lockhart” have appeared in Microsoft’s latest game development kit notes.

Xbox Series X games could see a price increase with $70 becoming the new standard for AAA

According to research company IDG Consulting, other publishers are considering following 2K Games’ approach with NBA 2K21 and raising the price of Xbox Series X and PS5 games. We could see $70/£65 become the standard price for a AAA Xbox Series X game in the future.

2K Games recently announced that NBA 2K21 would cost $69.99/£64.99 on the Xbox Series X, which is a $10/£5 price hike compared to an Xbox One copy. Speaking to gamesindustry.biz, IDG CEO Yoshio Osaki said, “IDG works with all major game publishers, and our channel checks indicate that other publishers are also exploring moving their next-gen pricing up on certain franchises.”

Osaki says that game pricing has remained the same since around 2005, while other entertainment industries such as TV and film pricing has seen an increase, “The last time that next-gen launch software pricing went up was in 2005 and 2006 when it went from $49.99 to $59.99 at the start of the Xbox 360 and PS3 generation,” Osaki says, adding, “During that time, the costs and prices in other affiliated verticals have gone up.”

Game production costs have increased significantly over the past few years, as noted by ex-PlayStation boss Shawn Layden who believes the current AAA development model isn’t sustainable for next-gen. Osaki echoes Layden’s comments, saying that game production costs have increased by 200% to 300% depending on the studio and IP, but retail prices for games have remained at the $60 mark.

“Even with the increase to $69.99 for next-gen, that price increase from 2005 to 2020 next-gen is only up 17%, far lower than the other comparisons. $59.99 to $69.99 does not even cover these other cost increases completely, but does move it more in the proper direction,” says Osaki.

“Not every game should garner the $69.99 price point on next-gen, but flagship AAAs such as NBA 2K merit this pricing more than others,” Osaki added.