In many ways, Iron Trials is a more competitive version of Warzone. The Gulag is more skill-reliant, loadout drops are rarer and more difficult to acquire, and the time-to-kill (TTK) has been raised across the board.
Thanks to the Call of Duty Blog and the Season 5 Reloaded patch notes, here’s every new rule coming to Warzone’s Iron Trials ’84:
Players’ base health has been increased, and healing rates have been adjusted, likely making for a much longer TTK.
Devs have previously made it their mission to increase Warzone’s TTK, saying that it increases “the overall capacity for skill expression” and enables “more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship.”
They said that the health change is “set to affect the feel of combat, time-to-kill, weapon, Perk, and Equipment viability as the entire game is effectively altered!”
Even if you Gulag’d early and are scrambling to find cash and more weapons, you can always be safe in the knowledge that a free Loadout Drop will arrive at the start of the second and fifth circles.
But not in Iron Trials ’84, where Complimentary Loadout Drops have been disabled. Staying alive and finding cash has never been more important, especially when “the cost at a Buy Station has risen, too.”
Players will have to collect and spend $15,000 instead of the standard $10,000 to purchase a loadout drop in this game mode.
In Iron Trials ’84, devs have revealed that the Gulag is still open but will emphasize one-on-one skill. They also said that “the only thing standing between you and redeployment is the agility of your trigger finger.”
Players have previously called for dual weapons and Tactical Equipment to be removed from the Gulag, and Raven is delivering in the Iron Trials ’84 Gulag.
- No akimbo
- No semi-auto or fully-auto Shotguns
- Almost no Tactical Equipment
Also, if you win your one-on-one, you’ll now redeploy with whatever weapons and equipment you had in the Gulag.
Players have long complained about the luck-based advantage that the powerful Field Upgrades Stopping Power and Dead Silence brings.
Raven Software has previously reduced Stopping Power spawn rates and allowed High Alert to counter Dead Silence but Iron Trials removes both.
Sniper Rifles are some of Warzone’s most powerful tools, allowing you to take out targets at extremely long range without getting your hands dirty. However, Iron Trials ’84 has made it so Sniper Rifles “Can only one-shot to the head within 30 meters.”
This will likely promote more aggressive playstyles for snipers, where they must close the gap to land that ever-important one-shot kill.
In addition, Stun Grenades and Medical Syringes will also see their effectiveness decreased by a whopping 50%, making them not nearly as strong as they are in regular game modes.
A common strategy for surviving Verdansk is to move around in the safety of Big Bertha Trucks, SUVs, and Helicopters. You won’t be able to do this in Iron Trials, though, as the only vehicles on the map will be ATVs and Dirt Bikes.
You won’t be able to run over your opponents with such ease, and you won’t be able to use the vehicles for cover. Raven recommends you “Plan your drops carefully and rotate early.”
You can find all of the game-changing loot changes that will be in effect in the Warzone Iron Trials ’84 game mode below:
- Basic Attachments: Common weapons will start with an attachment – most to provide their max magazine size.
- Rarity Spawn Rates: Epic and Legendary weapons are now harder to find. Players will have to open a few more boxes than usual to find what they’re looking for.
- New Rarity – Classified: These Black Ops Cold War weapons will spawn with a few more attachments than usual – more than the standard five. That said, good luck finding one.
- Killstreaks: Drop rates have been reduced. Time to stop spamming UAVs and to start putting those senses to the test.
- Cash Spawns: Larger piles of cash are rarer. Players will have to stay on top of scavenging for cash if they plan to afford a Loadout.
- Field Upgrades: No Dead Silence. No Stopping Power Rounds. Period.
- Armor Bundle: $1,500 to $2,000
- Gas Mask: $3,000 to $4,000
- Cluster Strike: $3,000 to $4,000
- Precision Strike: $3,500 to $4,500
- Self Revive: $4,000 to $5,000
- UAV: $4,000 to $6,000
- Loadout Drop Marker: $10,000 to $15,000
- Base Health: Compared to a normal match, all players’ base health is increased from 100 to 250.
- Health Regeneration: The regen delay timer has been increased from 5 to 7 seconds and regen per second has been decreased from 120 per second to 40. It may be wise for players to reconsider preferred Perks and Equipment.
- Starting Equipment: Players drop in with a .44 Magnum and a Sledgehammer.
For winning a game of Iron Trials ’84, players can get their hands on an exclusive Calling Card.
Devs said that “there’s no participation trophy for this mode,” and only those who win Iron Trials will receive the Calling Card.