Trove's Upcoming Patch Detailed

Trion Worlds’ blocky free-to-play MMO Trove has been playable on Xbox since mid-December. Over 17,000 gamers on the site have given it a go thus far, giving it a fairly large user base and some insane achievement ratios. While these players test out the game, the developers are continuing to provide enhancements and improvements, some of which were previewed at an earlier date. The full patch notes have now been shared via the official website.

The main focus of the upcoming patch is to make the game more stable and less prone to crashes, with a couple of other miscellaneous fixes thrown in:

Crash Fixes

  • Fixed a crash that could occur when switching to Build Mode while having the Map open
  • Fixed a crash when using the Lunar Lancer’s secondary weapon
  • Fixed a rare crash when changing worlds
  • Fixed a rare crash related to loading user settings
  • Fixed a server crash that would cause disconnects
  • Fixed a crash that could occur after repeated switching of tabs in the Trove Store
  • Fixed a crash that could occur when switching tabs in the Trove Marketplace
  • Greatly reduced memory usage when loading files, which will fix some crashes when using inventory or moving throughout the world

Bug Fixes

  • Fixed a bug that could cause you to lose a gem when during the un-socket process if you don’t have enough flux
  • Fixed bug where uncollected styles and emblems could be equipped
  • Fixed a rare situation where the world would not always stream in properly
  • Fixed a bug that could rarely cause the Class Selection carousel to stop working


  • Updated the profanity filter
  • The button legend for the store displays consistently

The patch is going through the certification process now and will be available to download soon.

Fun game…we need to get a night of grouping for this one.

I haven’t tried it yet but would be open to.

I have tried this. Very fun and the fact that you can pop your house up almost anywhere is a nice benefit. Mine craft meets elder scrolls what’s not to like

I got bored very quickly - perhaps too quickly to actually get to some of the content.

I went through about four/five worlds (the first ones take like 5-10 minutes each) before I got a bit bored of my 2/3 attacks, similarly designed enemy bases and the very limited crafting.

At that point the game just wanted me to keep grinding to later worlds and I couldn’t see any reason to at the time.
Perhaps more fun with friends.