Ok…just checked. No time restrictions. Only thing I have checked is to throttle downloads while streaming.
What do you stream Corn reviews? I know it’s not video games
Don’t install any upgrades in your main EXO suit inventory until this patch rolls out. I lost 4 upgrades I had last night.
Reinstalled last night…starting over
I keep losing items on xbox, seems they have several kinks to work out, i’m still very impressed with the game
I tried the distress beacon search for a damaged ship tip from the video. It took multiple tries, 4 or 5 over a few hours of distractions and inventory cleaning but it paid off! I’ve got a 25 slot starship with an Emeril Lagasse Drive that will allow me to fly to rare green stars and maybe it will make some chili for me. BAM!
Something not mentioned in the video: after the exchange of the damaged ship for the fully functional ship, the damaged ship was still sitting on the landing platform in the station. It was tagged as an abandoned ship. So I claimed it. Added it to my collection. So now I have three ships. The starter ship, the damaged ship (which are both class c fighters), and the new fully functional ship which is a class b shuttle.
Will try to get pictures uploaded later, right now they are in limbo trying to upload off of my Xbox.
UPDATE: It is an exploitable glitch maybe? I just got a second class b shuttle for a total of four ships because I was able to reclaim the damaged ship after exchange it for a fully functional one.
UPDATE DEUCE: The glitch only works with damaged ships. I exchanged one of my class b shuttles for a class b fighter and the shuttle is no longer accessible.
UPDATE THRICE: After a save and reload my damaged ship is no longer in inventory. My four others are though.
Made three million harvesting larva cores from whispering eggs. Took about an hour. Farmed 30 cores. Going to try some salt mining and chlorine refining next. @Mowerguy90 has made some bank off of it.
Holy ! Cryo Pumps! I found a blueprint for cryo pumps by scanning secure frequencies. Went from 2 million units to around 60 million units and bought a class a freighter in about an hour.
I had a glitch the other night where I got stuck in my freighter when I was trying to fly out. I am on Xbox however I believe it affects PC and PS as well. Reloading doesn’t seem to fix it. I flew another ship out of the freighter then trimmed around and went right back in. Tried the ship that kept getting stuck and it flew out, no problem. One gamer reported in a subreddit thread that warping the freighter to another system fixes it if you only have one ship or if you have two ships merged in the freighter. There is no official forums for Hello Games. They suggest watching the subreddit.
I have updated my main post with some helpful charts.
Experimental patch notes 8/08.
They duplicated some of this from previous experimental patches.
A few quality of life thing there for me, but no frigate repair fix. Although warping out of system with the freighter seemed to be a valid workaround, however annoying.
There is a bit about there about backing up your saves, which is a good fyi if you are on experimental or not.
Experimental patch 8/24
Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
Fixed an issue where freighter crew would change race on warp.
Fixed an issue that caused expedition length, difficulty + rewards to scale incorrectly relative to the power of the player’s fleet.
Patch 1.58 is now live for the offical version of the game, as of Aug 30th. These are for XBOX, PC, and PS4. I have also included patch 1.57 notes below from August 10th in case you missed them.
Patch histories previous to 1.58 can also be found here: https://www.nomanssky.com/release-log/
- Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
Improved the visuals of player starship trails.
Added archaeology missions to the available pool of missions from planetary NPCs.
Fixed an issue that could prevent players with very large save games from saving.
Fixed a number of issues that prevented save games from loading.
Fixed an issue that incorrectly synced information in multiplayer.
Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
- Fixed an issue that caused visual glitches in clouds at higher resolutions.
- Fixed occasional crash in geometry streaming when exiting planet atmosphere.
- Fixed issue where cloud shadows would interfere with reflection rendering.
- Improved consistency between tessellated and non-tessellated terrains.
- Improved performance when leaving planets.
- Various memory savings, improving overall stability.
- Various performance optimisations.
- Fixed an issue that could prevent players from going through black holes.
- Fixed an issue where players were able to warp and get stuck on the other side of a portal.
- Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
- Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
- Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
- Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
- Fixed an issue where freighter crew would change race on warp.
- Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were not able to land on other player’s freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
- Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the player’s fleet.
- Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
- Fixed an issue where ships landed on freighters to be labelled ON PLANET.
- Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
- Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
- Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
- Various text fixes.
- Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
- Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
- Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
- Substantially increased the length of time fuel lasts in the hydroponic trays
- Prevented an occasional crash on Xbox One X in scenes with a high node count
- Fixed a crash related to creatures
- Fixed a crash related to terrain generation
- Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
- Various performance improvements
- Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)
- Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
- Fixed an issue that could prevent construction in the freighter base
- Fixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail
- Fixed an issue that prevented exploration-focussed frigates from charging their scanners
- Fixed an issue that prevented damaged frigates from being completely repaired
- Fixed an issue that could cause the lobby not to display all available games on PS4
- Marked icons are now automatically cleared on arrival at the marked target
- Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
- Improved target locking for ship PvP
- Improved the appearance of HUD markers on player ships
- Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
- Improved the mapping of the Steam Controller
- Removed an obsolete building product from the blueprint analyser
- Combat music now triggers when fighting biological horrors
- Slightly increased the damage dealt by biological horrors
- Fixed an issue that could cause expedition rewards to artificially increase after save/loading
- Fixed an issue where the Personal Forcefield could be deployed on 0% charge
- Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
- Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
- Fixed an issue where the Multi-Tool was invisible in Photo Mode
- Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
- Fixed an issue where meleeing while sprinting could cause an animation glitch
- Improved the appearance of clouds in 4K/1440p modes
- Visual improvements made to some exotic biomes
- Visual improvements made to the space station technology merchants
- Increased the visibility of underground toxic hazards
- Visual improvements to buried technology modules
experimental patch out 8/31
just bug fixes
new community not being able to portal back bug, and inventory ui bugs, to name a couple
experimental patch 9/12
experiment patch 9/14:
more of a quick fix
- Fixed an issue where Alien Multi-Tools change stats between 1.59 and 1.60
- Fixed an issue that caused NPCs to all sound like Vy’keen
- Fixed an issue that caused the quick menu to open when using arrow keys
- Fixed an issue that caused base parts to be placed accidentally while navigating the build menu
- Fixed some missing audio in the Quicksilver shop
- Fixed a number of issues with some Quicksilver decals
- Fixed an issue that could cause no dialog options to appear when talking to Nada after finishing the Atlas Path
- Fixed a crash in region generation
Official Patch 1.59 release:
No Man’s Sky
No Man’s Sky - Hello Games
More info available here:
Thank you for your feedback and kind words after our last development blog post. We hope to continue sending these updates for a little while. It’s nice to be at a point in time where we can share information and updates with the community.
While some of us are also beginning to work on new features and content, the team continue to work hard making fixes. We listen intently to the community and appreciate the effort people go to in writing up bugs and feature requests.
Community Research Update
The response to our first community mission was great to see, and your feedback is being rolled into 1.59 and 1.6. It was also lovely to read all the messages left by explorers on the Community Research planet - so many notes sent from all across the world and broadcast all over the universe.
Specialist Polo continues their investigation into a strange new phase of galactic generation. The collective digging efforts of the last week have given them a vast store of Hex Cores on which to experiment, and they have several promising leads. What secret do these cores hold, what message are they bringing for the universe?
While they continue to investigate, Polo’s mind has turned to biology. Beginning on Thursday 6th September, they will reach out to all explorers and once again request their assistance in documenting the changes taking place in the fabric of reality.
This research project involves finding and feeding animals on a planet that shows signs of previous Hex Core contamination. Dedicated Travellers who explore the diets of the creatures on this world will be rewarded with Quicksilver to spend at Polo’s Synthesis Bot. Polo notes that explorers are free to carry out their own research or refinement projects on any animal byproducts produced during these encounters.
The Quicksilver Synthesis Bot has also developed some new items:
A range of new base building parts. Travellers may attempt to curry favour with the Gek or the Sentinels by constructing large metal statues around their home.
The sleek, stylised Blazing Orbit helmet, available as a fully-recolourable customisation option to the Anomaly suit.
A pair of touching decal portraits of Nada and Polo themselves.
A new laughing gesture , allowing Travellers to experience joy.
The Synthesis Bot is striving to please its masters by creating a diverse range of new items, tailored to their desires. Significant new developments will appear in the shop in the coming weeks, as well as new ways to discover Quicksilver while playing…
Development Update - Current Patch and Future Plans
Patch 1.59 is live on all platforms today and has a number of critical fixes. It also introduces the new items to the Quicksilver Synthesis Bot.
While some members of the team have been working to make these fixes and to get them to you as soon as possible, the rest of the team have been hard at work on upcoming features and critical fixes, optimisations and Quality of Life improvements. Some of these will follow in the coming days.
We don’t normally do this, but here is a sneak peek, the team are also currently working on:
Fixing an issue that prevents shared bases from downloading while exploring.
Adding new attack behaviours to the Biological Horrors…
Enabling terrain tessellation on PS4 (base and Pro) and Xbox One X. New dynamic tessellation enables detailed terrain height maps without sacrificing performance.
New, custom options for body shape have been added to the appearance modifier. This gives players far greater control over how they appear in the universe, increasing the diversity and variety of characters for all races
Based on feedback from the community, we’ve added the ability for players on PC to set Hotkey Bindings to rapidly access options in the quick menu. This allows players to bind commonly used functions such as switching to third person, using their torch, or entering photo mode to number keys (or those mice that have loads of buttons).
As we continue development, more of the team will become free to work on new features. We want to involve the community in shaping these features, and hope to share some of this plan with you in the next few weeks.
Thank you for being here with us as we continue to develop No Man’s Sky NEXT, and we hope you enjoy all our improvements and expansions to the game.
Thank you so much,
Patch 1.59 Patch Notes
Added new items to Polo’s Quicksilver Synthesis Bot.
Fixed an issue that could cause discoveries to stop saving.
Fixed an issue where players with a specific number of inventory slots would have some slots hidden by other UI elements.
Fixed an issue that could cause Community Research portals not to return players to the correct galaxy after mission completion.
Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.
Fixed an issue that could cause portals to close and not lead players back to the correct planet.
Fixed an issue where players could become stuck on a black screen.
Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
Fixed an issue where players with corrupt saves would be recovered but have no ship (please note - this involves instances where the ship was the corrupt data, and so ships have been restored to default).