Crackdown 3 Keys to the City Coming Soon


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Sumo Digital’s Crackdown 3 was released nearly a month ago, yet the team has been diligently working away trying to fix some of the game’s issues and implement new features. One of those new features will be Keys to the City, an update that unlocks all of the developer tools for players to use in the game. While the team is getting that ready for release, the latest update, Update 4, has arrived, fixing several of the bugs PC players were finding in Wrecking Zone, as well as making some changes to the campaign.

Keys to the City for Crackdown and Crackdown 2 previously included a variety of cheats, such as God Mode, Unlimited Ammo, and the ability to freeze time. The studio is looking into exactly what they want to include with the Keys to the City update for Crackdown 3 , and this includes new ideas as well as the modes players enjoyed the most from before. The mode should be arriving in approximately eight weeks time.

Meanwhile, the campaign update includes rebalancing of two boss fights on higher difficulties, an updated crime map, and several other bug fixes. There are fewer notes for the Wrecking Zone part of the update, but you can see a full list of those bug fixes in the spoiler below. Xbox Live parties are still conspicuously absent, but the team promises the functionality will still be coming.

Campaign

Crime Map Updated

Now any District that you have completed 100% will turn blue on the Crime Map! 100% means completing all objectives and side missions, getting a Gold medal on all Rooftop and Road Races, destroying all Monkey Moonshine Kiosks, and collecting all Agility and Hidden Orbs.

Boss Fight Balance Updates

We’ve heard feedback from lots of you that the Ngata and Niemand boss fights are much too difficult on Super Agent and Legendary—and we agree. So we’ve made the following changes:

  • The Ngata fight has been rebalanced on all difficulty levels by adjusting the spawn waves and limiting the snipers with Omni Rifles to the upper platforms.
  • The Niemand fight has been rebalanced on all difficulty levels by adjusting the spawn waves and limiting number of Hades units to 4, along with reducing their projectile damage globally/throughout the game

PC Improvements:

  • Hitching on PC with some graphics cards has been improved.

Game Improvements:

  • Added the ability to delete World Saves while in Co-Op.
  • Added the ability to disable damage numbers in gameplay.
  • Added checkpoints and player camera improvements to the Science Center.

Other Bug Fixes and Improvements:

  • Reduced the number of Industry drones that attack the player during a level 3 Escalation.
  • Fixed an issue where Industry Drones could fire from a range farther than their threat Icon would render on the HUD.
  • Increased the impulse on the Anubis weapon.
  • Adjusted camera shake on most weapons.
  • Adjusted the damage curve for the Pulse Beam weapon.
  • Reduced repetition of some lines of dialog.
  • Fixed an issue where only one player would hear Khan’s dialog in a co-op boss fight.
  • Fixed an issue where AI would sometimes get stuck inside their spawn door.
  • Fixed an issue where elevators would stop working when jammed by an object.
  • Fixed an issue where vehicles could get stuck in geometry in certain areas of the map.
  • Fixed an issue where AI would slide on the ground when existing vehicles.
  • Fixed an issue where a player carrying an object could get stuck in geometry.
  • Multiple audio and haptics feedback improvements throughout the game.

Wrecking Zone:

  • Hitching on PC with some graphics cards has been improved.
  • Accessibility options have been improved, specifically Text To Speech.
  • Several other bug fixes and improvements have been made.

Update 4 is available now. We’ll bring you news on Keys to the City as soon as we hear anything.