The Black Ops Cold War Zombies developers have finally given players details on what is next for the Dark Aether storyline and Outbreak mode.
Call of Duty’s co-op mode Zombies has always been a fan faviourtie for players, enjoying the casual mowing down of zombies across a variety of maps.
Black Ops Cold War’s Zombies mode has introduced a variety of new ways to play the co-op mode players haven’t experienced before, and it seems even more is on its way in Season 3 and 4.
Black Ops Cold War Zombies is primed to kick into high gear next week with the launch of the first Main Quest in Outbreak starting at 10AM PT on Thursday, May 20th . From there, Treyarch will be releasing a record amount of quest-driven Zombies content as they gear up for the next chapters of the Dark Aether story.
Treyarch’s latest blog revealed a bunch of information on what’s to come for the Zombies mode, including new content in next week’s mid-season update, as well as more content on the horizon for Season Four, so let’s take a look a what they had to say.
See below on full details on what to expect.
Delivering our most comprehensive Black Ops Zombies package to date has always been our goal with this game, including multiple round-based maps, Dead Ops Arcade 3, Onslaught (available later this year on all platforms), and our first large-scale sandbox Zombies experience: Outbreak.
We’ve constantly pushed ourselves to bring new experiences to more fans with each game, and we’ve been thankful to see the explosion of new players that Outbreak brought into the community. Of course, Outbreak is just one part of the package, and the team is hard at work on creating more new content for all Zombies fans.
With our upcoming Outbreak Main Quests in both Seasons Three and Four, the events unfolding in the Ural Mountains will directly set up the story for our next round-based map. If you haven’t jumped into Outbreak lately – or if you’ve been looking for a new reason to kill a few thousand zombies with your friends – now’s the time! Before we get into what’s coming, let’s talk about the journey that got us here.
We had three major guiding lights heading into the launch of Outbreak:
Fans had been asking for a large-scale Zombies experience for years, and we knew there were a million different ways that could be interpreted. After all, every player has a different idea of what Zombies “is” to them… just ask anyone who’s visited r/CODZombies.
We’d always wanted to build a massive, interconnected Zombies experience in the past, but never had the infrastructure to pull it off until we started development on Black Ops Cold War . This was our chance to really show off what we could do.
We knew fans enjoyed the core gameplay already, and we wanted to provide an entirely new playground to put those mechanics to use. Whether that meant running over zombies in vehicles, taking on much larger objectives, or discovering crazy combinations of Wonder Weapons, Perk Skills, and Field Upgrades in a wide-open space, Outbreak was the platform where players could let their imaginations run wild.
With these goals in mind, we launched Outbreak in Season Two with the biggest playspaces we’d ever created in Zombies. The reaction from fans was incredible, with more people playing Zombies in Black Ops Cold War that weekend than at any other point since the game’s release. Today, the number of Outbreak players is virtually neck-and-neck with round-based map players, which has been simply awesome to see.
At its launch, Outbreak was already a much bigger experience than any previous “DLC 2” we’d released to date, and launch was just the beginning. We know we’ve got something special here, and we’ve been building on that success while also working on new content for every pillar of Zombies.
Since Outbreak’s introduction, we’ve added two new regions, 56 new Skill Tiers, two new Skill categories, two new Field Upgrades, a new Ammo Mod, and over a dozen Weapon Unlock Challenges to Zombies. And with next week’s mid-season update, we’re delivering new content and features across the entire Zombies experience, including our 18th map in Onslaught:
- New Main Quest
- Orda Encounter World Event
- Fishing (!!)
- New Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover
- “Cranked 2: No Time to Crank” limited-time mode in “Firebase Z” and “Die Maschine”
Dead Ops Arcade 3
- New Silverback Slideways bonus map
- Onslaught Standoff map + new Intel
- “Lotto Loadouts” limited-time mode
- New challenge with exclusive Weapon Blueprint reward
New Features & Gameplay Improvements:
New weapons added to the Mystery Box and Trial rewards in round-based maps and Outbreak:
- Groza assault rifle
- MAC-10 SMG
- Streetsweeper shotgun
- FARA 83 assault rifle
- LC10 SMG
- R1 Shadowhunter crossbow
- ZRG 20mm sniper rifle
- Sledgehammer melee weapon
- Wakizashi melee weapon
- Machete melee weapon
- E-Tool melee weapon
- Custom Mod support: Bring custom Blueprints into Zombies via the “Apply Blueprint” feature! Create multiple configurations for every weapon in the game and apply your Custom Mods to all weapons found in a game session.
- New Outbreak Map features: Free cursor support and the ability to Ping the overhead map
- Zombies-specific weapon tuning to increase the overall power of the Black Ops Cold War arsenal
- New Weapon Unlock Challenges: Baseball Bat and AMP63 machine pistol (in-season)
- Rebalancing zombie health at high rounds and scaling Self Revive costs to provide a greater challenge and higher stakes for skilled Zombies players
- Buffing the Pack-a-Punched ZRG 20mm bullet penetration to affect multiple zombies
- Reduced health for the Demented Echo in Outbreak
- New gameplay improvements and bug fixes in Dead Ops Arcade 3
On the weapon tuning front, we want to give all of our weapons competitive, balanced attributes in Zombies. Most weapons will receive a buff of some kind – usually in the form of significantly increased critical damage multipliers – and a couple will have their power ceiling adjusted slightly to ensure every weapon is viable. Some weapons will receive additional tuning tweaks to their Pack-a-Punched versions with respect to magazine size, stock ammo, and damage. Look for next week’s mid-season patch notes for all the details.
We’ve also heard fan requests for a Challenge Tracker on the Pause screen, and we’re working on doing just that in the future, including Zombies Challenges, Daily Challenges, and Operator Missions. We’re also planning on displaying Daily Challenges at the start of the match, so you can instantly see what you’re working toward.
And yes, we’re planning on making Dead Wire Tier V more formidable against large groups of zombies once again! Keep an eye on our blog for more details soon on everything listed above.
As we mentioned in our Season Three Special Broadcast, our next round-based Zombies map is planned to release during Season Four and will take placeafter the events of Outbreak’s Main Quests. The team has been working on this next map since before the release of “Firebase Z,” and we want to make it the best experience it can possibly be before it’s finally in your hands.
Looking further ahead, development is already underway on more Zombies content for future seasons. In addition to that new content, players can expect new Perks, Wonder Weapons, Support Weapons, limited-time modes, and Dark Aether story intel along the way. We appreciate everyone’s patience while we continue development on our next map, and hope you have a blast with all the other Zombies content coming in the meantime.
As a reminder, it’s important to remember an entire season of content doesn’t start and end on the first day. Seasons deliver content throughout multiple weeks, with a mid-season update dropping along the way with even more new content. Just because something doesn’t go live on Day One doesn’t mean it isn’t coming… it means it’s still in the works!