Reapercast 100Th Episode! January 2nd 2019 | Subscribe | Past Episodes

Call of Duty: Black Ops 4 Mega Thread

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#183

I think it will become more useful, but for now it’s just a way for us to unlock little things and get 2xp…

Speaking of which @codplayers I’ve created a new one…search GrimReaperGamersDotCom in the companion app and join quickly, so the random can’t join. If you joined the other one…leave.


#184

So what do we do in the app to help out, I honestly haven’t looked.


#185

Comments on Reddit and the official game forums are that the squads just get filled with randoms and managing / changing is a shitshow.


#186

That’s why with such a small number per squad I was wondering if we should have the squads by platform. You have at least 20 playing on XBOX and PS4 each respectively I would guess


#187

#188

Well I’m confused since all the sites say that 100 is the clan limit but clearly the app says 20.
Though many are reporting their squads have many more than 20 showing on the app?


#189


#190

Right now we only have 5 members in GrimReaperGamersDotCom.

I am so confused too, but yes we should try and have one for each console. And all we have to do is play for now to unlock sxp and other little things. Hopefully, they fix it and we will be able to have clan wars and such.


#191

Dude got 30 kills in one solo game… I’m speechless


#192


#193

Putting the sensor dart on the quad was smart as shit. My God this guy.


#194

I use the recon car with a sensor dart cause you can park it by them and they never know the difference


#195

Sensor dart can be really effective.

I had 3 of them the other night and was shooting at buildings ahead of me and found, surprised and killed 3 people.


#196

Yep, I love them for the last couple circles, I use them all the time.


#197

That will probably be the next piece of equipment that is removed in a future update


#198

For those that were asking last night:

Gameplay Balance (Multiple Modes)
This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

Submachine Guns

MX9

  • Adjusted 5-hit kill range up to 6m (MP only).
  • Slightly increased ADS move speed.

GKS

  • Adjusted 5-hit kill range up to 3m (MP only).
  • Slightly increased ADS move speed.

Cordite

  • Adjusted 5-hit kill range up to 3m (MP only).
  • Slightly increased ADS move speed.

Spitfire

  • Increased 6-hit kill range by 3m (MP only).
  • Slightly increased ADS move speed.

Assault Rifles

Maddox RFB

  • Slightly increased recoil of 1st and 2nd shots.
  • Echo Fire Operator Mod: Removed recoil penalty when equipped.

KN-57

  • Reduced idle sway.
  • Slightly increased 4-hit kill range by 1.5m (MP only).

Rampart 17

  • Reduced idle sway.
  • Slightly reduced recoil of 1st and 3rd shots.
  • Increased 4-hit kill range by 3m (MP only).

Tactical Rifles

Swordfish

  • Slightly reduced delay between bursts.
  • Reduced idle sway.
  • Penta Burst Operator Mod: Now implements standard burst delay.

Light Machine Guns

Titan

  • Reduced ADS speed.
  • Increased sprint-out time.
  • Slightly increased hip-fire spread (MP only).
  • Stock: Slightly reduced movement benefits when equipped (MP only).

Sniper Rifles

Outlaw

  • Slightly increased fire rate.
  • Greatly reduced idle sway.
  • Slightly increased ADS speed.
  • Updated ADS rechamber animation to make it easier to stay on target.
  • Recoil now centers more reliably.
  • Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).

SDM

  • Added aim-assist while hip-firing.

Koshka

  • Recoil now centers more reliably after the first shot.

Shotguns

SG12

  • Reduced visual effect of Strobe Light Operator Mod.
  • Reduced range at which Strobe Light affects aim-assist by 50%.

Attachments

Grip II

  • Reduced flinch mitigation.

Specialists

Ajax

  • Reduced 9-Bang’s flash effect duration by 25%.
  • 9-Bang is now countered more effectively by Tactical Mask.
  • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.
  • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.
  • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.
  • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.

Prophet

  • Improved Tempest accuracy.
  • Tempest charges attached to players will no longer be destroyed by explosives.
  • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.

Firebreak

  • The Purifier will now properly damage the Strike Team.

Ruin

  • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.

Perks

Tactical Mask

  • Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.

Flak Jacket

  • Increased resistance to explosive damage.

Cold Blooded

  • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.

Dead Silence

  • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).

Scorestreaks

Strike Team

  • Teams can now only have one Strike Team active at a time.

Multiplayer
Playlist Updates

  • Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:

    • TDM with 150 score limit, 15 minute time limit.
    • Domination with 200 score round limit, 400 score match limit.
    • Hardpoint with 500 score limit, 10 minute time limit.
    • Kill Confirmed with 120 score limit, 15 minute time limit.
  • Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).

  • Hardcore Search & Destroy added to Featured Category.

  • Gun Game remains in Featured Category.

Spawns

Team Deathmatch

  • Spawn adjustments made for Arsenal, Summit, and Payload.
    Domination
  • Spawn adjustments made for Arsenal, Summit, and Payload.
    Free For All
  • Spawn adjustments made for Arsenal, Summit, and Payload.
    Hardpoint
  • Spawn adjustments made for Arsenal, Summit, and Payload.
  • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.
    Control
  • Spawn adjustments made for Arsenal, Summit, and Payload.
    Seaside
  • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
    Gridlock
  • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.

Game Modes

Custom Games

  • Resolved an issue that would display friendlies as enemies on round switch in Custom Games.
  • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.
    Hardcore
  • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.
  • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.
  • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.
  • Razor Wire no longer does team damage to teammates who melee the Razor Wire.
  • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.
    Heist
  • Seeker Shock Mine cost increased.
  • Hellstorm cost increased.
  • Lightning Strike cost increased.
  • Downed players will now bleed out if the last remaining player suicides.
  • The extraction waypoint is now shown at the start the round of the round.
  • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.
    Search & Destroy
  • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.
  • Resolved an issue where certain Optics could have a blue or red static background when spectating.

Challenges

Hard Stop Challenge

  • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.

Camo Progression

Weapon Reactive Camos

  • Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.
  • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.
  • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.
    Hellion Salvo Launcher
  • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.

Miscellaneous

  • Resolved a number of issues with camos applying to weapons incorrectly.
  • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.
  • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.
  • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.
  • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.

Zombies
Stability

Global

  • Fixed crashes where a player could be disconnected during character banter.
  • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.
  • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.
  • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.
  • Fixed crashes related to invalid zombie spawn positions.
  • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.
  • Fixed crashes that could occur when players disconnected at specific times while downed.
  • Fixed a crash that could occur when using Nowhere But There.
  • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.
  • Fixed a crash that could occur when a player disconnected from their party while being revived.
  • Fixed a crash that could occur when a player disconnected during the Game Over screen.
  • Fixed a crash that could occur when reloading with Electric Burst active.
  • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.

IX

  • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.
  • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.
  • Fixed a crash that could occur during a voiceover during the Main Quest.
  • Fixed a crash that could occur during the Death of Orion quest.
  • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.
  • Fixed a crash that could occur when a player completes a challenge in IX.

Blood of the Dead

  • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).
  • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.
  • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.

Classified

  • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.
  • Fixed a crash that could occur when a player disconnected while teleporting.
  • Fixed a crash that could occur during character banter in Special Rounds.
  • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.

Voyage of Despair

  • Fixed a crash that could occur when a player stood on a portal during the Main Quest.
  • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.
  • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.

Gameplay

Global

  • Increased weapon reload speed when player has all 4 Perks.
  • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.
  • Resolved an issue where certain weapons could not properly apply attachments in the Armory.
  • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.
  • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.
  • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.
  • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.
  • Resolved an issue with delayed power-up spawns when using Extra Credit.
  • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.
  • Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master.
  • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.

Blood of the Dead

  • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.
  • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.
  • Resolved an issue where multiple Kronoriums could spawn.
  • Resolved an issue with the Magmagat taking other weapon properties when stowed.
  • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.

IX

  • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack.
  • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.
  • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.
  • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.
  • Resolved a visual issue with the Storm Spikes during the Main Quest.

Classified

  • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.
  • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.
  • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.
  • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.
  • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.
  • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.

Miscellaneous

  • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.
  • Resolved an issue where players could load into a match before the host did, resulting in no player control.
  • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.
  • Resolved a camo issue where red spikes could protrude from a number of weapons.
  • Resolved splash art in loading screen where the wrong game mode would be shown.
  • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.
  • Added description in Create-A-Class on rollover for Special Weapon stages.

Blackout
General

  • Item pickups now stream in faster at the start of a match.
  • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.
  • Various stability improvements and bug fixes.

Character Missions

  • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).
  • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.

The team also confirmed in the patch notes that the Nuketown map would be arriving for Xbox players next week. At the same time, the Bowie Knife will be added in Blackout, and Blackjack’s Shop will arrive in the Black Market. These are the changes players can expect to see next week:

Multiplayer

  • Nuketown MP map added to the Nuketown playlist.
  • Nuketown Featured Playlist added.

Blackout

  • Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!
  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.

Black Market

  • Blackjack’s Shop added.

#199

Just in time for community night @codplayers


#200

I am getting annoyed with lock on rockets not taking down a UAV. I have fired 3 at a single UAV and for some reason it was still up. Also tried HC KC last night and enjoyed it except for the fact that you dont know how far along your abilities are or when they are ready.


#201

You have to listen for the audio cues of when your stuff is ready.


#202

Call of Duty: Black Ops 4 has received a Quad Feed event that runs for the next five days, and the latest patch is available to download along with it.

The Quad Feed event provides double experience in both multiplayer and zombies, a double tier boost in multiplayer and Blackout, double merits in Blackout, and double Nebulium Plasma in zombies.

The patch notes were posted by developer Treyarch on the game’s official subreddit:

General

Gameplay

  • Added an option in the Controls menu to toggle Auto Mantle on or off (now live on PS4 and Xbox, coming soon on PC). Applies to Multiplayer and Blackout.
  • Resolved an issue where enabling Sprint Cancels Reload would disable Auto Mantle (now live on PS4 and Xbox, coming soon on PC).

Black Market

  • Clarified the description for Signature Weapons to inform players that the Reactive Camo & Masterwork are now available as soon as a Signature Weapon is unlocked.

Miscellaneous

  • Fixed an issue where the Cheers! Gesture could not be equipped on Firebreak and Seraph.
  • Fixed an issue where some Stickers were missing their set name.

Multiplayer

Gameplay

  • Resolved a spawn issue in Domination and Control (both Core and Hardcore).

Yesterday, the game also received a much larger patch, including balancing of score streaks and the addition of the Nuketown map to Xbox One:

Multiplayer

General

  • Nuketown added to rotation in MP playlists.
  • Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
  • Players can now equip Mastercraft on their Signature Weapon as soon as they acquire the Signature Weapon.

Playlist Updates

  • TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
  • Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
  • Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
  • Gun Game remains in Featured Category.
  • Endurance Chaos Moshpit remains in Featured Category (PS4).

Stability

  • Fixed crashes that could occur:
  • When using the Reactor Core.
  • When a Firebreak player left the game after using their Reactor Core.
  • When a Nomad player left the game after using their Mesh Mines.
  • While freezing in the water in Icebreaker.
  • When piloting the Hellstorm.
  • When selecting a Specialist in the Specialist Draft.
  • When the player picked up a weapon in Multiplayer.
  • If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
  • Related to the Drone Squad’s wing-drone turrets animating incorrectly.
  • When failing to play a sound when picking up dog tags in Kill Confirmed.
  • When a player left a match while being shocked by the Tempest.

Scorestreaks

Care Package

  • Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
  • Increased the entry and exit speeds for the delivery chopper.
  • Reduced how often high-end Scorestreaks can be received in Care Packages.
  • Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.

Score Adjustments

  • Dart reduced from 500 default to 450 / 350 with COMSEC Device.
  • RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
  • Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
  • Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
  • Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
  • Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
  • Mantis increased to 1100 default / 900 with COMSEC Device.
  • Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
  • Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
  • Reduced score given for all Scorestreak kills from +25 to +10.

Game Modes

Hardcore

  • Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
  • Care Package team kills will no longer count towards the teamkill kick limit.

Hardpoint

  • Reduced the score given for Hardpoint Secured to +50.
  • Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.

Search & Destroy

  • Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
  • CWL Custom Games
  • Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
  • Specialists
  • Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.

Challenges

Atomic Drop

  • The player’s death by their own Reactor Core will no longer track toward this Challenge.
  • Spotter
  • Kills in Free For All will no longer track toward this Challenge.

Air Cover

  • Resolved an issue where progress was not awarded in Hardpoint or Control.

Miscellaneous

  • Manually destroying the Tac-Deploy now gives Score.

Weapon Balance (MP Only)

  • Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

Tactical Rifles

Swordfish

  • Reduced upward recoil to achieve a more accurate burst.

ABR 223

  • Slightly reduced upward recoil.
  • Extended 4-hit kill range from 25m to 32m.

Zombies

Stability

  • Global – Fixed crashes that could occur:
  • While the Mystery Box loaded into the map.
  • When interacting a second time with an object that should only be used or interacted with once.
  • When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.
  • When updating player stats in the After Action Report screen.
  • When disconnecting and reconnecting the controller during a match, leaving the player stuck on the “Please reconnect controller” message.
  • After disconnects while one player was reviving another.
  • When triggering the Winter’s Wail explosion FX.
  • When a player disconnected within a certain time after joining the game.
  • When Zombies were moving away from downed players.
  • When a player was downed while using the Ragnarok DG-5.
  • When a Bot decided to kill the last enemy in the round.
  • When the player disconnected after using Point Drops and before they were picked up.
  • When a player disconnected as the Hellfire’s Infernal Tempest disappeared.
  • When a player used the Burned Out Elixir.
  • When the inventory updated while picking up an item.
  • When a player’s grenades were restored as the next round started.
  • When a player disconnected while a power-up dropped.
  • When the player disconnected from their party while in the Custom Games screen.
  • When calculating the player’s final score at the Game Over screen.
  • When interacting with the crafting table to craft any item for the first time.
  • When Dying Wish and Winter’s Wail cooldown UI elements were on-screen.
  • When updating the player’s stats and score when tracking Rush multipliers.
  • When the player disconnected while opening a door.
  • When killing Zombies with the Ragnarok DG-5.
  • When triggering Kill-O-Watt’s FX.
  • When triggering Frostbite’s FX.
  • In rare cases when Zombies spawned into the map.

Blood of the Dead – Fixed crashes that could occur:

  • When a player disconnected as the next Hellhound round was being determined.
  • Related to the UI at high rounds.
  • While following the Warden from the cellblock during the Main Quest.
  • When a player disconnected while looking at the bird during the Main Quest.
  • When killing Zombies during the banjo ghost event in the Main Quest.
  • When the player disconnected while following the ghost dog during the Main Quest.
  • When the player disconnected while riding the gondola.
  • When player was downed as they grabbed the Magmagat from the fireplace.
  • While running the unfinished Magmagat across the map.
  • When the furthest player in the catwalk during the gauntlet event disconnected.
  • For the host during the final boss battle.
  • When a power-up was dropped.
  • When loading into Blood of the Dead.

Classified – Fixed crashes that could occur:

  • Related to the UI at high rounds.
  • When the metal detector sounds played as the player walked through them.
  • When the player exited a teleporter.
  • When a player disconnected after being the first one to teleport into the Panic Room.
  • When a player disconnected while in a metal detector.
  • During a match of Classified Rush.
  • While the Mystery Box moved.
  • When placing the teleporter modifier while playing splitscreen with 3 or 4 players.

Voyage of Despair – Fixed crashes that could occur:

  • When spawning enemies in the first round of the boss battle.
  • When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.
  • When using the Kraken upgrade table.
  • When the Flying Car takes damage during the Upgraded Shield Quest.

IX – Fixed crashes that could occur:

  • When special enemies spawned during certain parts of the Main Quest.
  • When helping other players complete their challenges.
  • When a player disconnected and their Blade Trap became deactivated.

Tutorial

  • Fixed a crash that could occur with Bots in the tutorial.

Gameplay

Global – Resolved issues where:

  • Text for XP earned from each challenge tier was missing from the After Action Report.
  • The player could be permanently stuck when grabbed by the Blightfather’s tongue.
  • Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.
  • UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.
  • If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.

Blood of the Dead

  • Resolved an issue where the Hell’s Retriever could not pick up a power-up when thrown at certain angles.
  • Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.
  • Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.
  • Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.

Classified

  • Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.

Blackout

  • Gameplay
  • Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.
  • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.

The patch is live now, and so is the event. Quad Feed will be live until Monday, November 26th at 10 a.m. PT.