April 7th/8th Patch Notes


  • Lowered the max amount of XP and score given for Decoy Grenade assists
  • Backend fixes to help Memory Error 13-71 issues. If you’re still experiencing this error, please reach out to Activision Customer Support
  • Fixed a bug where more than one dog would be present in the squad walk in the main multiplayer menu
  • As an owner of a regiment, players could sometimes see an error when selecting another player in their regiment. This has been fixed
  • Fixed an issue where players were unable to skip cutscenes in the campaign while using keyboard and mouse controls
  • Fixed a bug where players were sometimes unable to see Clan Tags for other players in the Social Menu after restarting app, or going through a power cycle
  • Fixed an issue where some players could encounter graphical corruptions, causing their screen to have a black ‘shadow’ that followed them. This has been fixed
  • Fix for an area on St. Petrograd that lacked collision and allowed the Recon Drone to fly out of bounds
  • Fixed a bug that made clan tags appear twice
  • Fixed a bug that could prevent players from speaking to their team in a custom match if they switched teams after the match has started


  • Lowered the volume of the plane audio during infil
  • Lowered the audio once you enter the Gulag
  • Reduced the volume of occluded far and distant weapons
  • Some footstep sounds while ADS and crouched were cut short on the distance you could hear them, depending on the surface type


  • Fixed an issue where “The Line Breaker” variant of the EBR could out perform the base version of the same weapon
  • Players with the “Cherry Blossom” variant of the Akimbo handguns could have broken animations while ADS on ladders. This has been fixed
  • Firing a smoke grenade with the under barrel 40mm smokescreen launcher did not emit any smoke from the grenade. This has been fixed
  • Attaching the Sniper Scope to the MK2 Carbine while in the Gunsmith would show a white, opaque lens. This has been fixed.
  • Tightened the pellet spread on the Slug 6-R Mags for the Model 680
  • Akimbo weapons now start with 2 extra magazines of ammunition instead of 1
  • Tightened up the hip spread on the VLK Rogue Shotgun
  • Decreased ADS spread for shotgun slugs
  • Added descriptions to slugs noting that longer barrels and chokes improve ADS accuracy
  • Updating names of weapons to match weapon logos
    • 725: “FTAC Equilibrium” renamed to “Cronen Equilibrium”
    • SA87: “FSS SA87 Heavy Stock Pro” renamed to “XRK SA87 Heavy Stock Pro”
    • RAM-7: “XRK Ranger” renamed to “FSS Ranger
    • Grau 5.56: “FSS 26.4" Archangel” renamed to “Tempus 26.4" Archangel”


  • Added on screen text to call out when a player’s vehicle is damaged
  • Operation Headhunter: Fix for an error that could occur after launching the drone
  • Operation Headhunter: Fixed a bug where the minimap could overlap the Objectives on screen
  • Fall damage is now the same in Co-Op as it is in Warzone


  • We now tell you how far away you are from your teammates while in a match
  • Fix for the gas mask animation interrupting and blocking players from deploying their parachute
  • Various exploit fixes
  • Fix for a bug where players were unable to revive teammates after getting interrupted during the initial revive animation
  • Fixed a bug where players could be killed by vehicles without being near the player
  • Fixed an issue that could display the incorrect rank on screen after the player’s game application had been suspended and reopened
  • Fixed an issue where deploying a Recon Drone would use the VO lines for a Personal Radar. That VO was also heard by all players on the map. This has been fixed
  • Fix for a bug where players could become invincible if they become downed while switching seats in a Tac Rover
  • While spectating a player in the Gulag, the option to redeploy your teammate would appear on screen, even though they cannot be redeployed. This has been fixed
  • If a player spectates the winning team of a BR match, the After-Action Report will display the winning team’s score in the scoreboard tab. This has been fixed.
  • Fixed a bug where placing a Shield Turret on a teammate could kill them


  • Fixed a bug where players couldn’t swap out the M13 for any other weapon in the Plunder tutorial


  • Fix for players unable to self-revive in Solos
  • Increased price of Loadout Drop within the Buy Station to $10,000
  • Removed Blood Splatter and Screen Shake when being punched in the Gulag waiting area
  • Removed Loss Column from BR Leaderboard and replaced with Top 10s
  • Fixed issue with final circles occurring out of bounds or in undesirable areas
  • Fixed issue with Armor plates and Killstreaks being unusable under certain conditions


  • Several fixes to prevent crashes and improve stability

Slugs shouldn’t have any pellet spread >.<

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What’s fucked up is this is across the board. Quads, Trios and even Solos. You can’t have the number be static across the board. They truly don’t know what they want to do or how to balance the game. $10,000 is easy for quads, not so in Solos.

I guess that will bring fights to the random loadout drops. Even still, Loadouts sort of break the game a bit. It’s a shame they didn’t follow the standard way BR games handled weapons.

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Yes. I think they could remove the load out drop entirely and it would be a better game.

I’d agree with that IF they brought in lootable attachments. I’m not sure what they were thinking with loadouts but I don’t think they thought it through.

I talked about this on Episode 127 of the ReaperCast. SHAMELESS SELF PROMOTION PLUG

Personally, I think you should only be able to buy in 1 gun setup. No perks, no secondary, no lethal or tacticals. I also think they need to nerf Heartbeat sensors. Their unlimited use makes them a must. Which is why I started shying away from the meta of Overkill, Sniper and Main gun and going with 1 gun and Ghost.

Regardless, I think Warzone is a bit of a shit show. It’s not very well planned out and it feels like an early beta of a game mode.

Agree with beta statment but that has kinda been COD MO in recent years so not surprised and since they had to switch next years game to another dev team also not surprised

Quads and no load out drop could be fun but not sure how it would play with current guns in game. Would have to add more decent pick ups I think to make it work

Increased load out drop does suck 10 grand ugg but maybe will stop some serious campers
Hoping quads gets some of the camping all game folks to come out of their hiding places to play

Yes. Create some more in game gun sets. EBR with no attachments is just stupid. Put at least a 3x scope and a few items to make it worthwhile. Same with lack of LMGs. I won’t touch that WW2 one.